daboiYoshi
Solo developer. Snake Arcade founder. YouTube channel: @daboiYoshi_tfsaviation.
I'm daboiYoshi. I run a YouTube channel — link is in the footer or in the About menu. I've been wanting to make games for a long time, but learning Unity and the heavier coding stacks is hard. HTML is much easier to learn and ship, and it lets me put things online instantly without bloated downloads.
Why this project?
Coding is fun. You get to learn new things and build cool things and put them somewhere people can actually use them. After a while of making HTML games, projects, and tools, I just decided to give the creator of every one of them the same name: Snake Arcade. That's basically what this whole site is — Snake Arcade HTML projects.
What's been shipped
As of January 2026, this site includes an HTML-based operating system, a snake game, and a long list of HTML projects ranging from creative tools to small games. The list keeps growing.
A note on Blockade
50 years ago, in 1976, Gremlin released "Blockade" — the original "snake" game, where two players each control a continuously moving arrow that leaves a solid trail. The goal isn't growth or score; it's spatial denial. Force your opponent into a wall or a trail before they force you. The "eat food to grow" version came later, with games like Bigfoot Bonkers and eventually Nibbler in 1982. There's a Blockade clone on this site at docs.daboiyoshi.com/game/classic-games/blockade.html.